<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Design - Tag - Valerio's Cave</title><link>https://www.valeriomotta.com/en/tags/design/</link><description>Design - Tag - Valerio's Cave</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.</copyright><lastBuildDate>Mon, 30 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://www.valeriomotta.com/en/tags/design/" rel="self" type="application/rss+xml"/><item><title>Evolutionary Architecture: Designing to Adapt, Not to Predict Everything</title><link>https://www.valeriomotta.com/en/architettura_evolutiva/</link><pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate><author>Valerio Motta</author><guid>https://www.valeriomotta.com/en/architettura_evolutiva/</guid><description>Evolutionary Architecture: Designing to Adapt, Not to Predict Everything Introduction There’s a temptation that almost every software engineer faces, especially as experience grows: the desire to predict everything.
We start designing systems around hypothetical future scenarios, edge cases, traffic spikes, requirements that might arrive. We introduce layers of abstraction, split components, and build “robust” architectures.
And yet, more often than not, the result is the opposite of what we intended: systems that are hard to change, rigid, and slow to evolve.</description></item></channel></rss>